Welcome to Code Completion, Episode 22! We are a group of iOS developers and educators hoping to share what we love most about development, Apple technology, and completing your code!
Follow us @CodeCompletion on Twitter to hear about our upcoming livestreams, videos, and other content.
Today, we discuss:
- Indie App Spotlight, with two apps for you to check out:
- Print to Size by Seb: https://apps.apple.com/us/app/print-to-size/id949490225?ign-mpt=uo%3D4
- Coppice by Martin Pilkington: https://coppiceapp.com
- Tumult Hype by Jonathan Deutsch: https://tumult.com/hype/
- Fernando's New Course, and
- Teaching and Learning iOS Development.
Also, join us for #CompleteTheCode and Compiler Error, two segments that test both your knowledge and our knowledge on Swift, Apple, and all things development!
Your hosts for this week:
Be sure to also sign up to our monthly newsletter, where we will recap the topics we discussed, reveal the answers to #CompleteTheCode, and share even more things we learned in between episodes.
You are what makes this show possible, so please be sure to share this with your friends and family who are also interested in any part of the app development process.
This week's episode of Code Completion is brought to you by Johnny B's Bon Voyage eCommerce App course. Visit bon-voyage.app/course and be sure to follow Bon Voyage's instructor @jonnybcodes on Twitter to learn more and stay up to date with all his courses!
Complete the Code
1 - FireWire comes in 3 protocol flavors: FireWire 400 over a 4-pin connector, FireWire 600 over a 6-pin connector, and FireWire 800 over a 9-pin connector.
2 - The technology behind FireWire, known as IEEE 1394, was not only used in consumer electronics, but also automobiles, military vehicles, and even satellites.
3 - FireWire was expected to reach speeds up to 6.4 Gbps over single mode fiber, but development was largely halted after 2010, and fully withdrawn in 2013.
4 - Unlike USB where these is a single host to the topology of connected devices, FireWire implements a pure peer-to-peer network, allowing for multiple hosts and devices to share the same bus for communication.