Episode 6

I Hate This Game


September 14th, 2020

1 hr 13 mins 23 secs

Season 1

Your Hosts

About this Episode

Welcome to Code Completion, Episode 6! We are a group of iOS developers and educators hoping to share what we love most about development, Apple technology, and completing your code on this brand new show!

Follow us @CodeCompletion on Twitter to hear about our upcoming livestreams, videos, and other content.

Today, we discuss:

  • Different App Store Pricing models,
  • The benefits of paid up front with the ever-elusive charts, and
  • Subscription vs In app Purchase for unlocking functionality in an app.

Also, join us for #CompleteTheCode and Compiler Error, two segments that test both your knowledge and our knowledge on Swift, Apple, and all things development!

Your hosts for this week:

Special thanks to Tyler Hillsman and Josh Holtz for joining us this week! Be sure to follow them on Twitter at @joshdholtz and @thillsman.

Also sign up to our monthly newsletter, where we will recap the topics we discussed, reveal the answers to #CompleteTheCode, and share even more things we learned in between episodes.

You are what makes this show possible, so please be sure to share this with your friends and family who are also interested in any part of the app development process.


This week's episode of Code Completion is brought to you by Fernando and his new book: From Junior to Senior. Go to @FromJrToSr today to learn more!

Complete the Code

Be sure to tweet us with hashtag #CompleteTheCode if you know the answer!

Compiler Error

  1. Streaming game services may offer a catalog app on the App Store to help users sign up for the service and find the games on the App Store, provided that the app adheres to all guidelines, including offering users the option to pay for a subscription with in-app purchase and use Sign in with Apple.
  2. Apps in the Kids category must not include links out of the app, purchasing opportunities, or other distractions to kids unless guarded behind a parental gate.
  3. Screenshots should not include text and image overlays other than to illustrate the app in use, and they must not use any Apple devices or products for marketing purposes.
  4. If your app displays Activity rings, they should not visualize Move, Exercise, or Stand data in a way that resembles the Activity control.